Mariowned! The Cape has prevailed! Plus, Choose your Own Adventure - Fallout Style!
The results are in, and it's official - Torbox is the Mario Master of 2008.
And the cape, I am sad to report, reigns supreme as the best Mario power-up of all time.
It was a hopeless struggle from the outset. Pat is a far better Mario player than me. My once-honed SMB3 skills have crumbled and deteriorated over time, and I'm certain it wouldn't have mattered at all if I'd been stone-cold sober. I am not even sure if I could've beaten him in my prime. This kid is 1337, as they say. But, yes I was drunk. Blindingly? Well, that may have been literary hyperbole. But, even through my thick Canadian accent, I think you can hear some pretty bad slurring.
I gotta say though, Tor, don't be so quick to challenge my girlfriend to a Mario battle. I'm pretty sure she could keep toe to toe with you in a round of Super Mario World. She likes the cape too, you know.
And so, an epic chapter in the Gaming Zen saga has come to a close.
Fallout Journal - What Should I Do Next?
OK, I've been dying to play Fallout for days now, but school keeps getting in the way. I fired it up a few days ago and played through the Hub, a large trading outpost to the south of the wasteland. Going into the west part of the city is trouble. I keep running into a gang, trying to fight, them, and invariably end up at this screen:
It ain't working out, as you can see. Not strong enough yet. So, I have a few choices in front of me.
1. I could start working for the Far Go Traders - less pay, but they seem like pretty cool people, and I get like a 15% discount on weapons if I work for them (not that it matters yet, because I can't afford anything). They want me to investigate the recent disappearances of their caravans, and they're willing to pay me 500 bottle caps - a veritable fortune in the world of Fallout.
Yes, in the post-nuclear world of Fallout, bottle caps are the favored currency. You can always try to barter and trade, but my character is built for fighting, not smooth talking.
2. I could work for the Crimson Caravan, riding shotgun on caravans runs. Big money to be made, but there a better-than-even chance I'll get killed. These guys do the caravan runs that no one else will do.
3. I could go back to Shady Sands and try and kill all of their Radscorpions. That might make me some caps and allow me to get some gear.
If you have any suggestions for me, I'm all ears. In fact, I'd ENJOY taking suggestions from someone out there. I promise I'll record and post the results.
That should be 300 words, I'd say. Another hockey game to watch tonight, so I can't stay around here moping about how crappy I am at Mary-o games. Torbox, a final salute to you. Well played, good sir.
Comments
Because you could have, you know, picked a game you knew how to play.
Oh, and I'm going to make a suggestion, assuming I'm not too late: I say go for the Caravan missions, but only if you document the hell out of the game.
I want to see anguish.
Oh, did I not mention, that was the other bit about Let's Plays.
"We play the game so you don't have to." is the motto, after all.