My name is OldManLever, and I have a YTMND problem
My lovely computer is back home today. My brother David and his wife Lori (and their little boy Hudson - he's so cute) were coming into town today and were kind enough to drive me over to Greenlyph. My computer has a spare motherboard installed at the moment, and the front USB panel is noticeably absent. Part of me wants to leave it empty.
I have the Wacom tablet plugged in and ready to go. Later today, I want to do some art and animation for the game project, but there is a pile of laundry that needs washing at the moment. I just finished hooking up my computer about 30 minutes ago - I couldn't resist turning on some Fallout and playing through. It was a good 30-minute session - I'll have to write another Fallout Journal soon. I gain a strange satisfaction in writing those.
Today is a grey, rainy day in Halifax. It's the kind of day where you just want to stay in bed. I find it really hard to be motivated on days like this. I don't particularly feel like doing anything much, but I feel compelled to blog to make sure I get this in on time. It's amazing - some days the words just flow out of you, and other days it's a struggle to put together a paragraph. Today is a struggle.
Maybe I'm in too much of a rut. I go to school, come home, get on YTMND for a while, do some housework, eat, schoolwork, YTMND, housework, hang out with Christine for an hour. bed. I need to shake things up a little bit. I wonder how long I could go without clicking on YTMND...you know, I think that would be a difficult challenge for me. I check YTMND like some people check their Facebook page. I think I might just try and do that.
OK, starting now, I'm gonna see how long I can go without checking YTMND. I give myself 5 hours. Well, maybe I shouldn't be so pessimistic - I lasted in this competition far longer than I expected. Yeah, I think I'm ready for a break though. I don't want to be chained to my computer. I spend enough time in front of it for school.
I can feel the shakes starting already.
Checking In - Almost Caved
It's 4:39pm - how long was that? No more than two hours - and I almost typed "ytmnd" into my browser. It's a genuine force of habit. I will not cave.
Also, Finished NSMB (<---- any similarity to classic YTMNDs is strictly coincidental)
I just finished New Super Mario Brothers. It was a blast - the ending, however, was pointless. Why don't game
developers make awesome endings for their awesome games? I know that gamers often are too impatient to sit sit through cutscenes, but when I finish a game, I like to be rewarded for my efforts. Whatever happened to games like the old school Ninja Gaiden for the NES? That game had a fantastic ending - the Youtube video clocks in at 5:27, and it doesn't show any of the last boss fight. Ninja Gaiden was/is insanely difficult, but the ending cinema definitely made it all seem worth it. I wish more games had good endings.
The in-game rewards you get for completing NSMB are pretty sweet: all of the mushroom houses where you find 1ups and power-ups, become permanent fixtures on the world maps, meaning you can keep visiting them and max out your lives / get whatever power-up you need. You can also save wherever you want on the map, which is a huge blessing for those players trying to collect all the Star Coins. I was trying to collect them all at first, the saving mechanism was so annoying that after a while I just gave up on it. I'll definitely give this game a second playthrough, to get all of the Star Coins I missed.