2 posts tagged “ytmnd of the week”
Today was the beginning of our project management week. It's a week-long class, from 8:30am to 3:30pm every day, divided into two halves. The morning is a period marked off for lectures and practical instruction; the afternoon is given to the teams to work on one of the major deliverables for the projects - outlines, schedules, and that sort of thing.
Today, all of the first-years were gathered together into C-316, on the third floor of our school, way in the back of C Wing. We had to make our first formal proposal to our team mentor; our mentor is the legend himself, Andrew Mooney, also our first-term programming instructor. Our team - Emily, Ella, Brandon, and me - are planning on building a game in Flash. We want to build a side-scroller; we feel that we could build one level and a "boss fight" in 5 weeks, and to a sufficient degree of polish that we'd want to have it in our portfolios.
It hard to put into words our game will be like, first because it's not all completely fleshed out yet, and, secondly, the
ideas we have are...well....It's a mix of a lot of things - traditional platforming goodness, silly inside class jokes (our team name, French Whale Development, is kinda hard to explain) and bizarre, fever-ridden conversations involving penguins, death rays, and a dark conspiracy. At this point, we have a lot of things that make us laugh, and that's a good place to start making a little indie Web game. A sense of humor is important, I think. But we have to tie all these things together into a story. And what's worse, once we have a story, we need to take one single part of it and just make that.
I hope it goes well. I'm excited about this. Brandon and Ella are going to begin work on level design and enemy AI programming. Emily and I will tackle the main character - getting him walking around and doing stuff. They're doing the bad guy, we're doing the good guy. (As Brandon observed today, "The level is a bad guy.") Andrew is loaning us his Wacom tablet so we can draw our own graphics in Flash. Now this is something I'm really excited about - we don't have to draw with a mouse! Andrew, I will treat it as if it were my own. We've got a lot of random stuff to knit together - when I think of this game, I immediately think of Earthworm Jim as a way to hint at it. Of course, if this turns out even half as good as Earthwork Jim I'll be pleased.
YTMND of the Week
This is a legendary YTMND, my friends. One that may be destined for the Hall of Fame:
YTMNDs of the Week
Now that my Internet Love is very much alive and kicking, the flood of YTMNDead sites has ceased and people have begun to just start making stupid sites again. My buddy Aaron has sent me a couple of awesome sites over the last few days: Gumpin, ...but your kids are gonna love it, and ytmndwd: 100% Expert mode.
BRB getting Christine
Alright, I just got back from the Hamachi House, a fantastic sushi place around the corner from where we live. There is something so addictive about sushi - Christine and I have been mad for it lately. Thank God we're moving to a place in the North End that's also near a sushi bar! Before sushi, I picked Christine up from school - she got a 97% on her exam tonight! She's not just all looks, you know.
Me, I gotta give my YTMND of the week award to one that was just posted today - not only does it have Will Smith in it, which makes it an instant 5 in my books, but it's mashed up with something that is cosmically appropriate for this blog. Indeed, this YTMND was made for this blog. And so, I present to you, our YTMND of the Week:
This is a great mash-up, in my estimation. The eerie timeliness of its content makes it an all-the-more appropriate choice - the graphics are from Mario World, and the music is from Mario 3. There are actually quite a few fantastic Will Smith YTMNDs if you poke around.
Final Year Project: Making a Video Game!
This post, unfortunately, will not be long enough to address all of the outrageous allegations raised by the nefarious Torbox. I have a Hardware exam tomorrow, and I really must start studying for it soon. Alas, that requires my blog tonight to be shorter than I would like.
I would like to say, though, that I'll be starting up a team project in about 2 weeks - a five-week project where Brandon Tattrie, Emily VanZeumeren, Ella Silver, and yours truly are making a game! I'll be making a lot of blog posts on the development process during that time. Hopefully, we'll even have a game for y'all to try!
We're going to do a platformer, and I can tell you that it's gonna be a weird one. It'll be in Flash, so I'm hoping to have something that I can post here when the project is over. Maybe we can get it on Kongregate!
IMBC: Break Down Your Favorite Song
But I've been actually listening to a ton of Beatles lately, and I think I'd rather talk about my favorite Beatles song. The Beatles are my favorite band overall, and Tomorrow Never Knows is definitely my favorite Beatles song. Light years ahead of anything ever made before it, this song has been a massive influence on electronic artists and rock artists alike. It occupies a space in music all its own - hypnotic, transcendent, driving, John sing-chants his vocal a relentlessly groovy bassline, blending their Indian musical influences with some serious studio wizardry. When John sings, "It is shining, It is shining", listen for the incredible synthesizer swells and squiggles in the background. The pulsating backbeat and orchestral, trancey wall of sound can be heard in later genres as diverse as hip-hop, breakbeat, techno, and psychedelic rock. The Chemical Brothers owe their entire careers to this song.
Here it is. Lyrics are provided below.
and float down stream
It is not dying
It is not dying
Lay down all thought
Surrender to the void
It is shining
It is shining
That you may see
The meaning of within
It is being
It is being
That love is all
And love is everyone
It is knowing
It is knowing
That ignorance and hate
May mourn the dead
It is believing
It is believing
But listen to the
color of your dreams
It is not living
It is not living
Or play the game
existence to the end
Of the beginning
Of the beginning
Of the beginning
Of the beginning
Of the beginning
Of the beginning